Regen Mod (SC)

Authors Notes:
Simple mutator to give all units in the game a small amount of regeneration. This regeneration is in addition to any regeneration the unit originally had, although it doesn't change the regen most units get at veteran level 5, and it doesn't change the regen from commander upgrades.
For a t1 tank, the regen time is around 8 minutes, and around 15 for a t3 siege bot. Note that the regen rate won't go above 50 hp/s so battleships/experimentals will take a long time to regen (90 minutes for a Galactic Colossus).
Remove T3 Long Range (SC)

Authors Notes :
Well, after some playing around, and learning a teenie bit about this moding lark, here, my very first mod, lol
All t3 artillery disabled, and long range experimental: Mavor and Scathis.
Unofficial SC Map Editor v0.41 (SC)

Authors Notes
This is an unofficial Scenario Editor for the game Supreme Commander. This tools is just an early version and doesn't include all planned features yet.
What it does:
- Edit terrain and texturing of maps (real 3D display of the terrain)
- Add/Remove/Edit start locations, mass points, AI markers, etc.
- Add/Remove/Edit Decals and Props to decorate your maps
- Resize Maps
- Restrict build options on a map
What it does NOT do (yet):
- Editing of Singleplayer missions (only multiplayer maps for now)
- Adding units or wreckage to a map
- Individual scripting
IT's an early BETA! Always be aware of that! It might
crash, maybe it doesn't even run at all on your machine.
Additionally, i'm not able to guarantee that files
created with this tool are always valid and functional.
Commander Storage Cap (SC)

Authors Notes
Sets metal and energy storage for the three main commander units to 100000000.
Unfortunately means that you start with 100000000 metal and energy respectively, too.
does not affect the campaigns.
UI Miniaturisation (SC)

Authors Notes
A miniaturised UI for supreme commander including awesome draggable UI blocks.
Click on the Red Alert Button to enable UI dragging. Click again to lock the UI.
Mega Map Mod (SC)

Authors Notes
A Simple mod that'll make your second monitor act like a normal minimap:
This means left clicking on the second display will move your first display to that position.
Increase Unit Cap (SC)

Authors Notes
Added more unit cap choices for skirmish, multi and lan games.
Unit Caps are now...
50, 75, 100, 150, 200, 250, 300, 400, 500, 750, 1000, 1500, 2000, 2500, 3000, 4000, 5000, 7500, 10000.
Supcom Patch 3217 (SC)

SupCom 3217
Release Notes:
* Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.
* Fully updated release notes regarding balance and gameplay changes forthcoming.
* Support for Direct2Drive download version enabled.
* Several color, prop, texture, normal map and effects adjustments throughout the game.
* Several animation and animation speed adjustments throughout the game.
* Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
* Add open/close slot functionality.
* Fix observer button appearing/disappearing
* Chat history should now only display the senders name on the first line of every message.
* Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
* Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
* Game no longer hangs when minimizing during a non-interactive sequence.
* Rules for reclaiming building have changed significantly, reducing a possible game exploit.
* Commanders can no longer overcharge each other.
* Commander nuke detonation set at 4000 damage.
There's a minimal UI in the patch too. Hit alt + up until you see it.
500 Unit Patch (TA)

If you want to have more than the default 250 units per player in the game, this file is a must have.
1500 Unit Patch + No CD (TA)

A patch made by Draconious which increases the unit limit to 1500 and applies a no-cd to your game.
Make sure to copy totala2.hpi from the multiplayer CD to your TA folder if you choose to use the no-cd function. This is rumored to be more stable than the 5000 unit patch.
Anti Lag Patch

Blocks Brawler sounds to reduce lags in strained games.
If you are the Author of this file please contact us to update the file with your details. We make every attempt to find the original author but are not always successful.
5K Unit Patch (TA)

The 5000 unit patch with NoCD and custom ini , so no overwriting of OTA files . No batch file patcher so easier to use than the original .
If you are the Author of this file please contact us to update the file with your details. We make every attempt to find the original author but are not always successful.
15K Unit Patch (TA)

The 1500 unit patch with NoCD and custom ini , so no overwriting of OTA files.
If you are the Author of this file please contact us to update the file with your details. We make every attempt to find the original author but are not always successful.
