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SC M.O.T.M

This is our Supreme Commander Map of the Moment.

TA M.O.T.M

This is our TA Map of the Moment.

Files Online

SC Maps: 56
SC Units: 11
SC Scripts: 3
TA Maps: 41
TA Units: 1
TA Tilesets: 37
Misc Files: 13

Total Files: 162
Total Downloads: 26150


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If you have any files that are Supreme Commander related, or Total Annihilation related, or you know an Author of these file types, please get in touch. We would love to get your files hosted!

THE ONE STATE MOD PACK 2

Authors Notes: 

My Second Mod Pack, 3 mods total. All Unit adjustments.

1. Hydro-Carbon output X10 IE 1000 (makes them less than useless

2. Heavy Siege Bots, Double Size/Cost/Defense/Offense, all scaled... but Much slower 1/3rd, walking animations adjusted, and some sound effects. Gives them a grander feel, but shouldn't impact game play by very much.

3. Super Shields, the T2 shields for Aeon and UEF now equal T3, with the T3 radius being about a small base, and significantly more powerful... the Cybran have a Tier V upgrade but uses a IV icon. 

Downloads: 400 | Map Size: | File Size: 0 KB | Votes: 70
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The One State Mod Pack

Authors Notes :

Four Mods I made,

a Extreme Range Tac Launcher
a Larger Ranged Anti-Tac Defense
a Vastly ranged Omni Sensor (for those Earth Conquest games)
a damage boost to the Nuke, about x2 the radius!

Enjoy

Downloads: 163 | Map Size: | File Size: 0 KB | Votes: 16
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HOLYFLAME AEON FLAMING CZAR

Authors Note:

During the invasion of Earth, some aeon went to Mexico and tried the lcoal food and water. Upon returning to the Illuminate, they found they had the flaming runs. The Illuminate seized the oppertunity and packed them in a specially modified Czar. They created the HolyFlame. "My god, its full of flaming butts!!!"

Downloads: 92 | Map Size: | File Size: 0 KB | Votes: 8
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EXPERIMENTALS BEEF UP V2,5 HOTFIX + VET BUFFS

Authors Notes:

I decided to give the monkey lord, the galactic colossus, and the fatboy and now the czar, the UEF shield generator unit, AND the aeon shield generator unit.

Both ML and the GC now have a personal shield (after much trial and error lol)

All have been beefed up, may seem over the top at first, but build times and economic costs have been alternate to balance (hopefully)

Further info in the readme.

V2!

ChangeLog:

--All the experimentals have now been scaled, they are much bigger and shit.
--Added t2 shield generator tweaks, now more usefull with slight radius increase!
--Cleaned up code (i hope)

V2.5 HOT FIX + VETERAN TWEAKS!!

CHANGELOG:

--Added my version of the CZAR, beefed of course,
--Added new veteran level health gaining, damage increase etc
--Inreased damage levels on death (comparitive to size)
--Fixed treads being out-scaled (?), they now fit each expermental, (99% near perfect lol)
--Tweaked the code abit, did over the HP'S
--Tweaked economy, units now need much more energy to be sustained they should also take longer to build to.

Downloads: 131 | Map Size: | File Size: 0 KB | Votes: 20
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ABYSS T3 AEON POINT DEFENSE

An extremely powerful T3 Point Defence for the Aeon Faction. This version hassome fixes from the first release.

If you are the Author and would like to comment or update this please contact us. 

Downloads: 217 | Map Size: | File Size: 0 KB | Votes: 23
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ANUBIS T4 CYBRAN POINT DEFENSE

Authors Notes: 

Initial version of a heavy microwave laser point defense. It only does half the damage Monkeylords laser, but has almost 3 times the range. This will drop a Monkeylord before it gets close enough to hurt it. Beware though, T3 Mobile Artillery still out ranges it and it this is destroyed, it will take out any buildings in the a medium sized area around it. 

Downloads: 269 | Map Size: | File Size: 0 KB | Votes: 39
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Multi-Role Interceptors V1

Authors Notes:

Multi-Role Interceptors V1

This Mod Enables Tech1 Interceptors to attack selected land/naval units (structures can't be targeted).
By default they will only attack air units when on patrol or a attack move when you want them to attack other units just select the enemy unit as you would normally. 

Downloads: 46 | Map Size: | File Size: 0 KB | Votes: 4
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Mass Cannon

Authors Notes :

I have just released my first new unit mod, Mass Cannon. Mass Cannon adds a new tech 3 defense turret to each faction that uses mass when it fires. It deals an extremely high amount of damage and thus is an excellent defense against experimental tech units. Its slow rotation and high firing cost make it less suitable against smaller and faster units.

The mod features entirely new meshes and textures, as well as the new ability to use mass in weapons. It hasn't been thoroughly play tested yet, so I'm looking for your feedback for future improvements. 

Downloads: 208 | Map Size: | File Size: 0 KB | Votes: 17
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Mo Def / Mo Storage

Authors Notes :

This mod adds upgrade & buildable Tech 2 & 3 Mass/Energy Storages with proper Adjacency bonus and higher storage capabilities. Also new to the party is a Tech 3 Point Defence for all factions which is even upgradable for more fire-power and a personal shield.

Full AI-Implementation for skirmish mode, custom build icons and tiny changed textures included. 

Downloads: 414 | Map Size: | File Size: 0 KB | Votes: 49
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Siege Shields

Authors Notes :

Dahak's Siege Shields

The Siege Shields folder goes into the mods directory and the SSGs.scd in the gamedata directory.

Modders can feel fre to use these in their own mods if they want.

 

Downloads: 311 | Map Size: | File Size: 0 KB | Votes: 47
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Airborne Engineers v.0.8.1

Authors Notes :

AIRBORNE ENGINEERS VERSION 0.8.1
Hey! This is the second release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add flavor to the types of engineers you have available to build.

So, what does this mod do exactly?

- Adds one Airborne Engineer to each faction, buildable from Tech 2 & 3 Air Factories.
- Airborne Engineers are capable of building Tech 1 & 2 buildings.
- Airborne Engineers can reclaim and repair.
- Airborne Engineers can be set to patrol. While on patrol they will reclaim and repair automatically.
- Airborne Engineers fly like gunships and circle worksites.

I tried to balance this mod as much as I can. The time it takes and the resources it requires to be built have been doubled from their land-based counterparts, as well as a 20% reduction in build speed. It is quite sturdy and fast, and thus is very suited for front-line building.

Since the last release I have added / changed / done:

- Fixed the icons on the UEF Airborne Engineer.
- Removed the Sacrifice ability from the UEF Airborne Engineer.
- Increased the idle height by 0.02 to remove the 'shaking'.
- Removed the models/skins/animations. Using clones for now. Thanks to Dragon Redux for pointing this out!
- Packed the mod in an .scd file for user convenience. Thanks to Aralez for the request!

 

Downloads: 336 | Map Size: | File Size: 0 KB | Votes: 43
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